Watching Cyberpunk 2077 stumbling and stumbling was a little painful. Launched on December 10. While the game was a blast when it ran correctly, bugs and glitches caused a torrent of anger, especially from our console brothers trying to play on their seven-year-old PlayStation and Xbox. However, developer CD Project Red struggled to make his blockbuster RPG everything it was supposed to, and now a much anticipated bug fix patch has dropped.
Cyberpunk 2077 v1.1 Patch – Fixes and Optimizations
The most glaring problems Cyberpunk 2077 it all seemed to revolve around memory usage on PC, PlayStation 4 and Xbox One. Cars and pedestrians that are invisible from nowhere or change all models and appearances when players return are a sign that the world is not as permanent as it should be. To that end, the main feature of the 1.1 patch is all about memory management. CDPR says many systems will make better use of system memory, including characters in the game, navigation, in-game videos (like TV shows), AI, traffic, and much more. Installing save games, turning the game on and off, and the Point of Return task should also be more stable.
Many in-game missions can rest or malfunction, hampering progress forward. CDPR’s release notes go into detail about each of them, but players stuck with any of these missions should be glad they can now continue.
- I’m holding Pelen
- Pyramid Song
- Poetry of the Atoms
- Down The Street
- The Monster Inside: The Great Race
- One day in life
- Space oddity
- Auto Love
- Gig: Freedom of the Press
But that’s not the only constant Cyberpunk 2077 patch version 1.1. The big headline that remains is that the problem that caused save games to be large in size and crash during saving should be completely eliminated. However, corrupted registry files made before the 1.06 patch applies a temporary fix cannot be repaired. At least we can go back to creating every item in the game. CDPR says sometimes the command to exit a braindance should now always appear instead of trapping the player in VR. Invalid items will stop appearing in loot and some issues with achievements have been fixed.
Finally, there are some platform-specific fixes for both PC and consoles. On the PC side, Steam achievements will now work correctly in offline mode, and a cache loading error that caused crashes on startup has been resolved on some NVIDIA GPUs. The developer has optimized crowd performance on the PlayStation 4 version and several bugs that were causing the crash were fixed. Memory management on Xbox One has been further optimized for camera remote control, character rendering and mirrors. There was a little on the console version quite famous accidents, therefore, additional fixes are particularly welcome there.
For those who are struggling to play Cyberpunk 2077 but do not take advantage of the option to refund the game, this is welcome news. The patch is now live on all three platforms. In the release notes, CDPR says this patch is the basis for more fixes to come soon. Who knows what’s next, maybe we’ll see abandoned train system come back to life.